Glitch

Loop

The hero's signal breaks up in bursts: an RGB split, slices torn sideways, rows smeared out, junk blocks and dead pixels, then snaps back clean.

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Glitch
Glitch pixel art animation preview88 × 64 PX
30 FPS
Effect details & usage

Effect details

Frame size
88 × 64 px
Duration
2.4 seconds
Frames
72 at 30 FPS
Pivot
44, 54 px
License
MIT

Body-bound effects use the stock character. Adapt those pixels for your own sprites.

Use in your game

Download the PNG and JSON from the same settings. Import with an Aseprite-style atlas importer, or slice the sheet into 88 × 64 px frames. Use nearest-neighbor filtering.

Palette, mirror and seed affect exports. Speed and background change the preview only.

Sprite sheet guide · Original source

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