
Glitch
LoopThe hero's signal breaks up in bursts: an RGB split, slices torn sideways, rows smeared out, junk blocks and dead pixels, then snaps back clean.
Glitch
Effect details & usage
Effect details
- Frame size
- 88 × 64 px
- Duration
- 2.4 seconds
- Frames
- 72 at 30 FPS
- Pivot
- 44, 54 px
- License
- MIT
Body-bound effects use the stock character. Adapt those pixels for your own sprites.
Use in your game
Download the PNG and JSON from the same settings. Import with an Aseprite-style atlas importer, or slice the sheet into 88 × 64 px frames. Use nearest-neighbor filtering.
Palette, mirror and seed affect exports. Speed and background change the preview only.




