
Burning
LoopBurning over time: small flames lick from four hot spots, trailing sparks and thin smoke; every 0.6 s they flare, the body flashes white then orange, scorch marks spread.
Burning
Effect details & usage
Effect details
- Frame size
- 72 × 80 px
- Duration
- 1.2 seconds
- Frames
- 36 at 30 FPS
- Pivot
- 36, 70 px
- License
- MIT
Body-bound effects use the stock character. Adapt those pixels for your own sprites.
Use in your game
Download the PNG and JSON from the same settings. Import with an Aseprite-style atlas importer, or slice the sheet into 72 × 80 px frames. Use nearest-neighbor filtering.
Palette, mirror and seed affect exports. Speed and background change the preview only.




