
Damage number
One shotA red -27 punches out of a hit spark, white for a frame, arcs up, lands with a squash and a little hop, then fades as it lifts away.
Damage number
Effect details & usage
Effect details
- Frame size
- 76 × 68 px
- Duration
- 1.05 seconds
- Frames
- 33 at 30 FPS
- Pivot
- 30, 52 px
- License
- MIT
Use in your game
Download the PNG and JSON from the same settings. Import with an Aseprite-style atlas importer, or slice the sheet into 76 × 68 px frames. Use nearest-neighbor filtering.
Palette, mirror and seed affect exports. Speed and background change the preview only.




