Warp in

One shot

A beam slams down, rings run down it and a scanline paints the hero in from head to toe, white-hot pixels cooling to their own colors; the beam pinches shut in sparks.

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Warp in
Warp in pixel art animation preview192 × 168 PX
30 FPS
Effect details & usage

Effect details

Frame size
192 × 168 px
Duration
3 seconds
Frames
91 at 30 FPS
Pivot
96, 128 px
License
MIT

Body-bound effects use the stock character. Adapt those pixels for your own sprites.

Use in your game

Download the PNG and JSON from the same settings. Import with an Aseprite-style atlas importer, or slice the sheet into 192 × 168 px frames. Use nearest-neighbor filtering.

Palette, mirror and seed affect exports. Speed and background change the preview only.

Sprite sheet guide · Original source

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