
Warp in
One shotA beam slams down, rings run down it and a scanline paints the hero in from head to toe, white-hot pixels cooling to their own colors; the beam pinches shut in sparks.
Warp in
Effect details & usage
Effect details
- Frame size
- 192 × 168 px
- Duration
- 3 seconds
- Frames
- 91 at 30 FPS
- Pivot
- 96, 128 px
- License
- MIT
Body-bound effects use the stock character. Adapt those pixels for your own sprites.
Use in your game
Download the PNG and JSON from the same settings. Import with an Aseprite-style atlas importer, or slice the sheet into 192 × 168 px frames. Use nearest-neighbor filtering.
Palette, mirror and seed affect exports. Speed and background change the preview only.




